Had to go to the comments to find out about wall-jumping... which I tried already but it fails most of the time since touching a wall makes the figure bounce off it, no longer in contact with the wall a frame after it's possible. Only way to wall-jump is to jitter against the wall and hope you hit 'J' at the right time. Very frustrating.
I think editing the second 'room' may be in order. This may be a 'joke' game that is purposefully designed to waste time and cannot be completed. Fortunately it is open-source so I await a release made to increase the default/base speed of the controlled creature as well as removing/modifying an obstacle in the second room that prevents completion.
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Had to go to the comments to find out about wall-jumping... which I tried already but it fails most of the time since touching a wall makes the figure bounce off it, no longer in contact with the wall a frame after it's possible. Only way to wall-jump is to jitter against the wall and hope you hit 'J' at the right time. Very frustrating.
Agreed, wall jumping is for all intents and purposes non-functional.
Since this poster failed to list it, here's the source:
https://code.rocketnine.space/tslocum/doctorlectro
Original Author: Trevor Slocum
Link: https://code.rocketnine.space/tslocum
I think editing the second 'room' may be in order. This may be a 'joke' game that is purposefully designed to waste time and cannot be completed. Fortunately it is open-source so I await a release made to increase the default/base speed of the controlled creature as well as removing/modifying an obstacle in the second room that prevents completion.
There are wall-jump mechanics.
I found it out on my own, but it would be good to have some mention of that in the instructions.