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Tried to play it again, but now it crashes on load. (Windows 11)

Thanks for letting me know. I just updated the game engine to the latest release and uploaded a new version. Please let me know if that fixes the issue.

No, this is what I got when trying to run it from a console

panic: open image\robot-tileset\tileset.png: file does not exist

goroutine 1 [running, locked to thread]:

codeberg.org/tslocum/doctorlectro/level.LoadMap()

        /home/trevor/programming/doctorlectro/level/level.go:38 +0x204a

codeberg.org/tslocum/doctorlectro/game.(*Game).reset(0x7ff63cd0fd8b?)

        /home/trevor/programming/doctorlectro/game/game.go:86 +0x185

codeberg.org/tslocum/doctorlectro/game.NewGame()

        /home/trevor/programming/doctorlectro/game/game.go:37 +0x25

main.main()

        /home/trevor/programming/doctorlectro/main.go:34 +0xf4

(+2)

Had to go to the comments to find out about wall-jumping... which I tried already but it fails most of the time since touching a wall makes the figure bounce off it, no longer in contact with the wall a frame after it's possible.  Only way to wall-jump is to jitter against the wall and hope you hit 'J' at the right time.  Very frustrating.

Agreed, wall jumping is for all intents and purposes non-functional.

(+1)(-1)

Since this poster failed to list it, here's the source:
https://code.rocketnine.space/tslocum/doctorlectro

Original Author: Trevor Slocum
Link: https://code.rocketnine.space/tslocum

I think editing the second 'room' may be in order.  This may be a 'joke' game that is purposefully designed to waste time and cannot be completed.  Fortunately it is open-source so I await a release made to increase the default/base speed of the controlled creature as well as removing/modifying an obstacle in the second room that prevents completion.

(+1)(-2)

There are wall-jump mechanics.

(+3)

I found it out on my own, but it would be good to have some mention of that in the instructions.