Move: WASD
Mute music: M

Game design and programming: Trevor Slocum
Tileset: Robot Tileset by 0x72 (free asset)
Music: node punk

Download the release for your operating system and run natively for best performance.
Click on the game after it loads to enable keyboard input.

Updated 26 days ago
PlatformsWindows, Linux, HTML5
Rated 4.0 out of 5 stars
(1 total ratings)
Tags2D, ebiten, ebitengine, foss, Metroidvania, Open Source, sourcecode
Average sessionAbout a half-hour
InputsKeyboard, Mouse
LinksSource code


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Click download now to get access to the following files: 6 MB
doctorlectro_1.1.0_linux_amd64.tar.gz 5 MB

Development log


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Had to go to the comments to find out about wall-jumping... which I tried already but it fails most of the time since touching a wall makes the figure bounce off it, no longer in contact with the wall a frame after it's possible.  Only way to wall-jump is to jitter against the wall and hope you hit 'J' at the right time.  Very frustrating.


Since this poster failed to list it, here's the source:

Original Author: Trevor Slocum

I think editing the second 'room' may be in order.  This may be a 'joke' game that is purposefully designed to waste time and cannot be completed.  Fortunately it is open-source so I await a release made to increase the default/base speed of the controlled creature as well as removing/modifying an obstacle in the second room that prevents completion.


There are wall-jump mechanics.


I found it out on my own, but it would be good to have some mention of that in the instructions.